﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework.Graphics;

namespace GameFramework.ModelManager
{
    public class NormalSkinnedEffect : SkinnedEffect
    {
        public NormalSkinnedEffect(SkinnedEffect skinnedEffect, Texture2D normalMap)
            : base(skinnedEffect.GraphicsDevice)
        {
            this.skinnedEffect = skinnedEffect;
            this.normalMap = normalMap;
        }

        public Texture2D NormalMap
        {
            get { return normalMap; }
            set { normalMap = value; }
        }

        Texture2D normalMap;
        SkinnedEffect skinnedEffect;
    }
}
